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Home > Forums > OpenGL ES > Rasteroid 3.1 with Symbian SDK *installation* Page :  1 
Rasteroid 3.1 with Symbian SDK *installation*
Hi!
I have set up VC++ 6.0 with Symbian SDK (S60 1.2) everything works great.

Now i dled Rasteroid, unpacked rar and... can any1 tell me what where to copy so that i could compile and run included hybrid examples?

If I can ask... please detailed what to where copy :)

regards,
-=Guruma=-
Hi,

You would need the include files in your include path and will need the lib files in your library path.

The default for VC6 is :

Program Files/Microsoft Visual Studio/VC98/(Include or Lib)

Regards,
Grant
Ive done this :)

If you are compiling for the Symbian emulator copy both the files from

bin\series60\wins\urel
lib\series60\wins\urel

to

\Symbian\6.1\Series60\Epoc32\Release\wins\udeb (debug build)
\Symbian\6.1\Series60\Epoc32\Release\wins\urel (release build)

If you are compiling for the Symbian device copy both the files from

bin\series60\armi\urel
lib\series60\armi\urel

to

\Symbian\6.1\Series60\epoc32\release\armi\urel

I was just missing sth :) Now it compiles and runs very well.
Hi,

Great, glad you found the problem.

Regards,
Grant

Home > Forums > OpenGL ES > Rasteroid 3.1 with Symbian SDK *installation* Page :  1 

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