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Is it possible enable full screen with ug lib?
Hi.
I am using ug lib with Vincent.
It is hard to find how to change to the full screen mode using ug lib.

I tried to use GLUT|ES but it failed to link in eVC++ with this error messages.

------------------------------
corelibc.lib(crt0init.obj) : warning LNK4078: multiple '.CRT' sections found with different attributes (C0300040)
LINK : fatal error LNK1104: cannot open file 'LIBCMT.lib'
-------------------------------

Anyone know about how to set the full screen mode using ug or how to resolve the link error above??


Well for sure there is a way to make fullscreen with Microsoft Games API (GAPI) but never tried it...
Hi,

Unforunately the UG library does not support fullscreen mode, so you will have to use GLUT|ES. Have you tried compiling one of the tutorial project downloads?

Regards,
Grant
Yes. I tried to compile tutorial project of GLUT|ES but failed to link.

The error message is as follows:


------------------------------
corelibc.lib(crt0init.obj) : warning LNK4078: multiple '.CRT' sections found with different attributes (C0300040)
LINK : fatal error LNK1104: cannot open file 'LIBCMT.lib'
-------------------------------
Hi,

Try adding the following to the top of your source file :

#pragma comment(lib, "aygshell.lib")

Regards,
Grant
I made a silly mistake...
Used wrong glutes.lib file and it envoked all that problems.
After linking appropriate glutes.lib it works very well!!

Thanks!! grant and guruma(sounds likes Korean word...)


Glad you progressed... Ill try to switch to glut|es now :)

guruma is ... hmm english+polish word :P Its created from word guru + 2 first letters of my name:

GURU+MAciej hehe

greetz for author of this site :)

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