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August 200526 AugustIrrlicht Engine 0.12.0 ReleasedVersion 0.12.0 of the Irrlicht Engine has been released. New features include support for GLSL, OpenGL RTT, Vertex and Pixel Shader 3.0 and many others. 24 AugustGoogle Talk Instant Messaging Service\"Google Talk enables users to call or send instant messages to friends anywhere in the world, like other IM programs. But it is more than this, since it offers the choice of how to enter a conversation with friends - either over email, IM or a call over the Internet. Google Talk can be accessed through Jabber clients (Trillian, GAIM and iChat) pointing to the talk.google.com server and using a valid GMAIL account for login, or by using the Google Talk client, available for download directly from the Google website.\" 23 AugustFlipCode Closes its Doors\"After more than six and a half years of game development goodness, FlipCode is closing its doors. They are no longer accepting submissions of articles, images, news, etc. The article archives will remain online as reference material for the foreseeable future, and the programming forum archives will still be accessible* in a read-only state.\" It is a pity to say goodbye to such a great resource for graphics and game development on the net. 22 AugustHybrid\'s OpenGL ES implementation available for BREW\"Hybrid Rasteroid OpenGL ES 1.0 and 1.1 (Common profile) can be used for evaluation and non-commercial application development. The new BREW 2.x and 3.x extensions are available to developers for evaluation.\" Google Desktop 2Google are currently developing Google Desktop 2. The new Google Desktop doesn\'t just help you search your computer; it also helps you gather new information from the web with Sidebar, a new desktop feature that shows you your new email, weather and stock information, personalized news and RSS/Atom feeds, and more. The BETA version can be downloaded at http://desktop.google.com/. 19 AugustOpenGL Realistic Nature Scene DemoOpenGL.org have released a realistic nature scene demo. Several textures and a pixel shader are used to create the diverse terrain. A helpful whitepaper is included that explains all of these techniques in detail. 16 AugustQuake 3 Source Code to be ReleasedJohn Carmack, at the end of the QuakeCon Keynote address, made an announcement saying that the Quake 3 sourcecode will be released shortly. 2006 IGF Competition
The 2006 Independent Games Festival (IGF) competition is now open for submission. The eighth annual competition will feature the largest grand prize to date and a new modding competition. 8 AugustDirectX 9.0 SDK Update for August 2005
The DirectX 9.0 SDK Update for August has been released. \"The SDK August 2005 Update download contains the tools needed to build cutting-edge, media-rich, interactive applications. It includes run-times, headers and libraries, samples, documentation, utilities, and support for C++, and Managed Code development.\" 3 AugustSUSE Professional becomes Open Source
\"Novell is renaming SUSE Professional and releasing it as 100% open source. Novell spokesman and director of public relations Bruce Lowry says his company is \"pushing\" to make SUSE Linux available to anyone who wants it. According to sources close to the company, SUSE Professional is to be rebranded as OpenSUSE.\" 1 AugustOpenGL ES 2.0 Specification
\"Khronos has publicly released the OpenGL ES 2.0, OpenGL ES 1.1 Extension Pack, EGL 1.2 and OpenGL ES-SC 1.0 specifications. OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms.\" OpenSL ES
\"Khronos has announced the formation of the new OpenSL ES (Open Sound Library for Embedded Systems) working group to define an open, royalty-free, cross-platform API (application programming interface) standard to enable low-level audio hardware acceleration across multiple embedded devices and platforms.\" OpenVG 1.0 for Accelerated 2D Graphics
\"Khronos has publicly released the OpenVG 1.0 royalty-free, open standard for low-level 2D vector graphics. OpenVG enables hardware acceleration of libraries such as such as Flash and SVG, enabling high-quality, anti-aliased, scalable 2D vector graphics and fonts on embedded and handheld devices with highly interactive performance and low levels of power consumption.\" All Rights Reserved, © Zeus Communication, Multimedia & Development 2004-2005 Read the Disclaimer |
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