New feature in EaseWrapper
A new version of EaseWrapper has been released. It supports webcam rendering in a texture.
\"With two lines of code, you activate the webcam and render animations in a texture. No configuration, all is automatic.\"
4 SLI Graphics Cards on 1 Motherboard
About half a year ago, we learned that Gigabyte was working on a graphics card that integrates two GeForce 6600GT graphics chips. Many people have asked whether these cards could be combined for a total of 4 GPUs. According to sources, Gigabyte found a way to combine two nForce4 SLI chipsets on one platform.
Irrlicht Version 0.10.0 Released
The Irrlicht Engine, an open source high performance realtime 3D engine has progressed to version 0.10.0.
This new release includes a number of features such as COLLADA and DeleD mesh/scene importers, render to texture support, specular highlights, PNG loading support, the possibility to run Irrlicht inside an existing Win32 window/widget, huge enhancements to Irrlicht.NET, drastic speed improvements and lots of bug fixes.
ATI\'s Xbox 360 GPU
\"With Microsoft\'s official announcement of the next-generation Xbox 360 console this week, ATI has decided to disclose some of the architectural details of the graphics processor that it created for the system.\"
Nvidia Releases SDK 9.1
Nvidia have released version 9.1 of their SDK. \"This release of the NVIDIA SDK includes several exciting Shader Model 3.0 samples and educational video clips. Full source code for these samples and more will be available in the next release of the SDK.\"
Sorry for the lack of updates recently. Work has been quite heavy lately, not allowing me to have much time to create more tutorials. When I have some free time, I will create some more tutorials on C++, OpenGL and OpenGL ES as these are the most voted for tutorial categories.
Some people have been asking if there are any companies that have developed commercial software using OpenGL ES. One company, OneStone, has just released a math tool that makes use of OpenGL ES for drawing curves, surfaces, etc.
It seems as though the forum host has closed down the forum. I have signed up for some more web space and will have a dedicated forum put up on the weekend. I am sorry for the inconvenience. Once the forums are on the local site, there should be no more problems.
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