I have started working on the OpenGL tutorials. At present, I am currently writing the tutorial explaining the Win32 basecode that will be used for future tutorials. It is a rather large tutorial, containing about 450 lines of code. The tutorials will explain how to create OpenGL applications using either Win32 or GLUT. Source downloads will be available for both Windows and Linux.
DirectX April 2005 SDK
A new DirectX SDK has been released. This release includes changes to D3DX library, graphics samples, tools, and documentation updates.
Lightweight Java Game Library (LWJGL)
\"The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.\"
German electronics company Kleinhenz is shipping a network-enabled Linux system barely larger than a standard RJ-45 Ethernet jack. "Picotux" is based on the DigiConnect ME module from NetSilicon, along with a 2.4.27 uClinux port.
There have not been any new tutorials posted for a while as I have been extremely busy with University projects. I am hoping to get some tutorials done in the next few days. From looking at the poll, most people seem to be interested in OpenGL so the next tutorial released will be for OpenGL.
Intel\'s 64-Bit Processor
Intel has just released their new 64-bit pentium processors. Read all about it here.
Google has released an area on their site for external developers interested in Google-related development. They will publish free source code and lists of API services that incorporate Google.
Yesterday I was notified that some of my e-mails were deleted. I love reliable servers. If you have sent an e-mail and I have not replied, please resend it. I will always reply to every e-mail I receive.
Visual Studio 2005
OpenGL ES Coding Competition
Good news. I won first prize in the tutorials category for the OpenGL ES Coding Competition held by Khronos. You can view the winners here.
ShaderStudioMAX is a multipurpose IDE (Integrated Development Environment) for Shader-based 3D Applications. The new revision of ShaderStudioMAX is freeware.
ShaderGen, an educational tool for generating GLSL shaders from fixed functionality has been released. The purpose of this application is to show that programmable hardware can be used to obtain the same rendering results as the OpenGL fixed function path.
AMD Launches New 64-bit Laptop Processor
AMD has launched its new Turion 64 processor family for high-end laptops, designed for thinner and lighter notebooks, longer battery life, enhanced security, and compatibility with the latest graphics and wireless products.
Google Desktop SDK
Google desktop search has been officially released and can be downloaded at http://desktop.google.com/
Vector Graphics Processor for Mobile Devices
Bitboys has created a Vector Graphics Processor for Mobile Devices. A demonstration of this processor will be given at the Game Developers Conference.
A new option has been added to the poll for the new OpenGL ES section.
Independent Games Festival
The 7th Independent Games Festival is being held between the 9th and 11th of March.
OpenGL ES Tutorials
I\'ve started adding the new OpenGL ES tutorials. Please let me know of any comments you may have.
Once again I have made a number of internal updates. The OpenGL ES tutorials are being modified slightly to fit in with the website. Expect them in the next 2 days. Please keep on sending your comments and news.
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