News Archive

November 2005

30 November

Firefox 1.5 Released

Version 1.5 of the Firefox browser has been released. Note that many of your extensions may not work until updated versions have been released.

OpenGL ES 2.0 Header Released

\"The OpenGL ES 2.0 header file is now available. The header file along with the OpenGL ES 2.0 specification and OpenGL ES Shading Language give developers the tools they need to begin developing OpenGL ES 2.0 applications.\"

GLSL ShaderGen v3.0 Released

\"3Dlabs has recently posted version 3.0 of GLSL ShaderGen. The purpose of this application is to show that programmable hardware can be used to obtain the same rendering results as the OpenGL fixed function path. This major revision features support for multiple textures, seperate specular lighting and more.\"

NVSG SDK Released

\"NVIDIA\'s Scene Graph (NVSG, an object-oriented programming library for creating scene graph-based applications) has been updated. NVSG was developed to integrate shading in a clean and easy way.\"

28 November

Quake 2 Ported to Java

\"Thanks to German software developer ByTonic software, you can now play Quake2 via the web with Jake2, a java port of ID Softwares seminal Quake2.

26 November

300GB disc set to challenge DVD

\"A computer disc about the size of a DVD that can hold 60 times more data is set to go on sale in 2006. The discs, holding 300GB each, use so-called Tapestry holographic memory technology to store data by interference of light. They are also able to read and write data at 10 times the speed of a normal DVD.\"
Read more here.

24 November

SDL.NET 4.0 Released

\"SDL.NET is a set of object-oriented CLS-compliant .NET bindings for the SDL multimedia library that provides high-level access to audio, keyboard, mouse, joystick, TrueType fonts, various image formats, sound mixing, MPEG-1 movies, 2D video framebuffer and 3D hardware via OpenGL.\"

21 November

OpenGL ES Tutorials Updated

The OpenGL ES tutorials have been updated. The new version of the GLUT|ES library has support for both the Vincent library and the Hybrid \"Rasteroid\" implementation. The tutorials have been modified to use GLUT|ES so that one can simply change the library files to change from the Vincent to the Hybrid libraries. The source code, making use of the UG library, is still available for download as it was before.

If you have any problems with the new tutorials or you see anything wrong, please let me know or post a message in the forums.

16 November

New 512MB Nvidia 7800 GTX

"Nvidia has finally shipped the 512MB version of its GeForce 7800 GTX chip. The company claims that it offers a 33 per cent speed increase over the 256MB version. The GeForce 7800 GTX 512's increase comes from a faster core clock and a bigger memory clock speed: 850MHz (1.7GHz effective), the latter yielding the 54.4GBps of bandwidth provided by the chip's 256-bit memory bus."
Read more here.

MD5 Collision Source Code Released

Patrick Stach has announced the availability of his source code for finding MD5 collisions and MD4 collisions. This will allow people to implement various attacks which have been purely hypothetical until now.

Free HLSL Reference Booklet

\"Paradoxal Press has released a free electronic (PDF) version of its \"COMPLETE HLSL Reference\" guide online. The content is a small form booklet which sumarizes all the HLSL instructions as well as their use and performance considerations.\"

10 November

Allegro 4.2.0 Released

Allegro, a cross-platform library intended for use in computer games and other types of multimedia programming, has just progressed to version 4.2.0.

Quake 3 using OpenGL ES

NoctemWare has ported the recenly-GPL-released Quake III Arena from id Software to Windows CE 4.2 for Pocket PC, utilising its SpeedDemon Windows CE profiler. The latest version (v1.1) includes direct support for hardware acceleration through OpenGL ES for the PowerVR-enabled Dell Axim x50v/x51v. Quake III Arena is currently achieving up to 25 fps on the Dell Axim X50v, and is totally playable.
Read more here.

7 November

Tao 1.2.0 Released

\"Tao is a collection of bindings and libraries to facilitate cross-platform games-related development. It utilizes the Mono software to develop and run .NET client and server applications on Linux, Solaris, Mac OS X, Windows, and Unix. The new v1.2.0 adds updated binding that support all current OpenGL extensions.\"

3 November

Nokia Launches OpenSource Website

\"Nokia has launched It is a great place to look for information concerning Nokia involvement in the Open Source community. The Projects page lists all Nokia developed downloadable code including: Maemo (Development platform for Linux based handhelds), MobileNews (Mobile NNTP reader), Python for S60, Sofia-SIP (SIP User-Agent library) and more. The website also features a list of all projects Nokia has contributed to.\"

1 November

myGP2X Website

A site, myGP2X, has been formed with the goal of creating a central meeting place for the GP2X community. The GP2X is a Linux-based Console which should be released in the near future.

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