Deploying GLUT|ES App |
Author :
furq
Post Date :
2006-11-26 17:12
Posts :
2
|
Hi,
I am having some difficulties with setting up OpenGL ES with GLUT|ES. I am currently only trying to create a simple test application using Visual Studio .Net 2005 to create an application to run on a Windows Mobile 5.0 PDA. I have followed the instructions given in the “Setting Up Your Environment” tutorial, although using the wce500\Windows Mobile 5.0 Pocket PC SDK folder. I have then created a project, supplied the path to the header file folder and linked libGLES_CM.lib, glutes.lib and glues.lib, and used the code given in tutorial 3 to create a window to render in. The project then builds fine, but when I attempt to run it I get an error on the device stating “’APPNAME’ is not a valid Pocket PC application”.
I have download the zip files for tutorials 3, 7 and 25. Then transferred the exe files to my PDA and ran them, they all work correctly.
So it would seem as though there is no problem with libGLES_CM.dll and glutes.dll. Has anyone encountered similar problems or have suggestions?
Any help would be greatly appreciated. Thanks.
Brian
|
Author :
grant
Post Date :
2006-11-27 05:47
Posts :
117
|
Hi,
Make sure you are using the correct versions of the .libs and .dlls. There are separate downloads for Win32 and Pocket PC. Also, if you still have problems with GLUT|ES, try compiling GLUT|ES from source which usually solves a lot of problems.
Regards,
Grant |
Author :
furq
Post Date :
2006-11-27 08:21
Posts :
2
|
Hi,
I looked through the "Setting Up Your Environment" tutorial again and saw the blotfib_glutes.zip and decided to give them a try before recompiling the libraries myself, and it worked. :)
I just wish I'd tried them earlier and saved myself several hours of stress.
Thanks for the advice, kind regards,
Brian |
All Rights Reserved, © Zeus Communications, Multimedia & Development 2004-2005