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Home > Forums > Problems / Complaints > Triangles disappeared when camera is distant. Page :  1 
Triangles disappeared when camera is distant.
Hi,

I have 2 problems here.
(1)I was using the vincent implementation of opengl es and the ug library. When i move my camera further away from the objects, many triangles "disappeared" thus causing lots of holes. This is not due to incorrect setting of the far plane(using perspective view). When I port the whole code over to using glut|es and hybrid's implementation of opengl es, there is no such problem.

(2)Also, there seems to be some bugs in the ugluPerspectivex function. Can't see my objects when i used this function. When I use ugluPerspectivef instead, no such problem. For the input parameters of ugluPerspectivex, i had used the correct fixed point representation.

Regards,
Yingtian.
Hi,

1) The Vincent library does have many issues. Have you specified the UG_DEPTH parameter when initializing the window.

2) There was a bug in the ugluPerspectivex function. The new fixed version of the GLU|ES can now be downloaded.

Regards,
Grant
Thanks for ur reply.
(1) Yes, I did specify UG_DEPTH.
(2) Yes, I am using the gluPerspectivex function of glu|es now.

Oh, I just realized this is not the forum for vincent library. Because your tutorial was based on their library, so I mistook this forum as the official one for vincent library(not sure if there is one though). So sorry. Just wanted to bring out this problem(possible bug) to them.

Thanks,
Yingtian.

Home > Forums > Problems / Complaints > Triangles disappeared when camera is distant. Page :  1 

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