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openGL Rotation
I am trying to display coordinate axes at the top left corner of the window along with the object using openGL, GLUT and GLUI. The coordinate axes should rotate about a fixed point (point of intersection of the three axes) but should not translate along with the object. I am using GLUI for rotation and translation. I used GL_LINES to display the axes but the axes translate too along with the object.
can anyone help me with this..!!

Thank you.

Have you had a look at glPushMatrix and glPopMatrix. You can use these to isolate transformations to an extent.


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