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Home > Forums > OpenGL ES > Save and restore state variables with OpenGl ES Page :  1 
Save and restore state variables with OpenGl ES
In the OpenGl ES spec I read that it is possible to save and restore dynamic state through Gets but I cannot find any examples of how this could be done. One other thing that I want help with is about GL_LIGHTING_BIT. This is not supported by OpenGl ES and I would like to now which states variables should be stored to have the same result as glPushAttrib(GL_LIGHTING_BIT)?

Home > Forums > OpenGL ES > Save and restore state variables with OpenGl ES Page :  1 

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