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Camera Problem
The Problem is

The Objects which lies outside the Camera also renders and thereby decreasing application performance.I also set the camera perspective but still I have the problem.Can any body tell how to solve this problem in OpenGLES 1.0?and How can I set Clipping plane of Camera?
Thanx in Advance
Hi,

OpenGL ES already does clipping on the edges of the viewport. Your primitives will however be passed through the pipeline until it reaches the clipping stage.

To prevent this, you will have to perform some sort of frustum or visibility culling.

If you want to modify the clipping plane equation, you can make use of the glClipPlanef/x function.

Regards,
Grant

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